Arvioitu imurointiaika:
Modeemi (56 kb/s): 1h 45min
2xISDN (128 kb/s): 46min
xDSL (256 kb/s): 23min
xDSL (512 kb/s): 11min
1 Mb/s: 5min
2 Mb/s ja yli: 2min
Julkaisija/kehittäjä:
Ubisoft
Kotisivut:
Huomio
Selaimen antama virheilmoitus tarkoittaa yleensä, että tiedostopalvelimen suurin mahdollinen käyttäjämäärä on ylitetty. Kokeile tiedoston lataamista myöhemmin uudestaan. Ota myös huomioon, että lataamisen alkamisessa saattaa kestää muutama hetki.
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Far Cry 2 -päivitys 1.01 |
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Keskiviikko, 12. marraskuuta 2008 klo 12:42 |
Far Cry 2:n päivitys myyntiversiosta versioon 1.01.
Patch History ===========
Changes and fixes in v1.01
- Fixed Dolby 5.1 support for most sound cards. - Fixed mission objectives marker after a loading a save game. - Fixed for difficulty level not changing health when updated. - Fixed Jackal Tapes and Partner Tapes pages. - Fixed Field Manuals not unlocking after game mode change. - Fixed glider key remapping. - Fixed keyboard controls remapping in single mode that didn't carry into multiplayer mode. - Prevent a buddy from getting stuck when healing him while receiving damages. - Fixed stats of favorite weapon not properly reset between loaded save games. - Fixed the mortar moving the player through wall. - When creating a dedicated server with PunkBuster enabled then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server. - Display server's IP address in lobby, beside the match’s name (for direct IP join to work) - Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time. - Fixed vehicles not being respawned if they were never used. - A ranked match that is already started will not be listed in the match list. - Fixed users not being able to see a match if the host switched match mode after a rank. Prevent the host from changing the server setting in a Ranked Match through the console. - Fixed a glitch that could make a player invisible to another. - Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready. - Fixed if a user has too many user maps and tries to enter the map rotation menu in a Player or Ranked match, he would get disconnected. - Fixed incorrect check for negative values when adjusting diamond count. - Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time. - Fixed players with same name by using identifiers instead of names. - Always validate the diamond pool after class upgrades, reset or rank up to avoid getting more diamonds than the player is supposed to for his rank. - Fixed reload not being interrupted on the host when a client picks a weapon while reloading. - Fixed crash when creating a LAN game without a network cable. - Fixed a random crash when joining a game. - Fixed to make sure game is minimized in order to show the website when clicking on ubi.com - Fixed crash in editor when deleting many objects in very rapid succession. - Fixed crash in editor during parsing of the map headers. - Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run. - Added CPU Intensive benchmark test run. - Allow launching the Dedicated Server Launcher in command line. |